Most viral pitch from #PitchYaGame Round 5 (Sep 29th)
- 167k views on the video
- 13k+ likes
- 3k+ retweets
Hi #PitchYaGame 🙌
— Ewoud (@Ewoud3D) September 29, 2020
This is my shadow jumping game, Schim!
The goal of the game is traversing through shadows in an animated world.#indiedev #gamedev pic.twitter.com/oaKA0ef1Lj
#PitchYaGame
This is Cloud Jumper – a chill game about floating islands, creative crafting and open exploration.
Fly resources across the sky and help colourful characters rebuild their home.
➡️Follow for regular dev updates!#gamedev #indiedev #unity3d #madewithunity pic.twitter.com/CThon0js3C— Rob Madden (@LaffingLad) June 30, 2020
#PitchYaGame
— Philomena Schwab (@PhilomenaSchwab) May 28, 2020
Working on a city-builder/sim game where a group of people has to establish a settlement on the back of a huge creature that walks around. Still searching for a name ^^ pic.twitter.com/RkCiCL6zKu
On top of that I received valuable feedback from fellow developers, pitch critique from a publisher, and was contacted by a publisher interested in my game. I'll certainly be participating in future #PitchYaGame events as it was a tremendously valuable experience for me.
Hey, it's #PitchYaGame day!
— Kyle Banks (@kylewbanks) September 29, 2020
Restore color to a dark and desolate island in Farewell North, a stealth/adventure game where you get to play as a Collie!
More info: https://t.co/JXSzBIfXMy#indiegame #gamedev #madewithunity pic.twitter.com/RZHiM5gzjZ
Also, there are occasional chances to learn from more experienced people, which you get from participating in #PitchYaGame.
Profile reviews / pitch reviews etc. It really helps - especially if you are a solo-dev and inexperienced in marketing. Basically #PitchYaGame kind of 'institutionalizes' interacting with the big people.
Without it, I might have never asked for advice. This would be a shame.
Last but not least I get the chance to see literally 100s of other developers pitching. What approaches they take and what to learn from them. I'll certainly be participating in future #PitchYaGame events as it was a tremendously valuable experience for me.
Today in the indie scene getting your product seen is like trying to play the lotto and win big, your chances are so low it is almost like why bother. But see that is the best part about #PitchYaGame, because we get to try without being denied the chance to try again and we learn from our pitches we hear back from people who do this stuff for a living who have done it for years.
We did #PitchYaGame round 3 which got us a chance to attend Indie Game Business Online Event, which in turn got us in front of hundreds of publishers and other developers. Doing this got our name out there we have been in meetings with a few publishers since and have been working hard to keep things growing here at Oblitus Games.
Our team grew in size and our doors were opened we now have 12 publishers that want to do business with us, and these doors will remain open. All of this came from just doing a simple task. But don't think of it as a task, think of it as an opportunity that can change your life and your company's life.
#pitchYaGame is one of the best things to ever happen to the indie scene in a long time. I always have my eye on the event when it happens and I watch and read all the pitches. Who knows maybe we will be your next Publisher.